What have been the biggest challenges you’ve faced so far as an indie?īreaking through the noise and being taken seriously was a big hurdle early on. With a small indie shop, you have to be willing to get into almost every stage of the development. Triple-A studios have huge teams with specialised skill sets and where X team is focused on say designing the hair on characters heads and that is it. You might have a degree in computer science but you might have to help with marketing, game direction, audio or whatever it takes to ship that game. It is ever changing but the biggest constant is we all accept that on any given day, you wear the hat that you need to on that day. What is a typical day in your life as an indie? That game blew up in a medium sort of way and because of it, we decided to really go all in on that game and turn it into a full-fledged title.Īfter launch it did well enough that our co-founders took the leap and left the place we were working and set up shop officially. So we took a stab at just making a fun prototype style golf game to see if it would stick. To us it seemed like you had to actually be shipping a disc or cartridge to make games but with the App Store and Steam that all changed with digital distribution. Pretty much all of us has some history of games but being in rural Canada, we were five hours away from the nearest development studio. At that time, the games category was killing it on this new thing called the App Store. The iPhone came out that year in the US and we were watching things unfold from Canada, not being able to buy one until 2009. Ryan Holowaty: The bulk of the original team actually all worked together at a web development firm in our city back in 2008/2009. : How did you get started as an indie games developer? With teams, events, leaderboards, seasons and more available, the studio has its work cut out as it takes its first swing at maintaining a "games-as-a-service" title.Īs part of our Indie Spotlight series, we spoke with Noodlecake Studios COO Ryan Holowaty about transitioning to this new business model as well as how the company came about in the first place Taking the single-player element away and focusing upon multiplayer, developer Noodlecake released Golf Blitz to concentrate on the frantic nature of the game. The Super Stickman Golf series has been going strong since 2011, with two sequels all brining golf-centric chaos to mobile. In other ways, it can be difficult to branch out and make something different from what an audience is expecting. In some respects, you have a name that people recognised and can associate your company with. ![]() Check it out, see if you can score more goals than your opponents, and drive sophisticated cars.Building off of an already established intellectual property can be a double-edged sword. Motorball fuses the thrill of soccer with the power and adrenaline of driving cars. As you win games, you’ll be able to unlock new cars and balls that will level up your games and make each one more fun than the last. ![]() How much time is left in the game and how many goals each player has scored is shown at the top of the screen. Scattered across the map are squares that power-up your car or give you useful abilities that you can use to overcome enemy attacks. ![]() To control your car, just use the virtual joystick that appears on the screen. In Motorball you can play on maps with all kinds of obstacles, which will make it more and more difficult to reach the opposing team's goal. To do so, stay in control of the ball, bring it to the enemy goal, shoot, and see your points light up the scoreboard. Motorball is a soccer game similar to the famous Rocket League, in which your mission is to score all the goals you can using cars as players.
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